Old Gaming Darkeden Classic
Darkeden ClassicAccount
Server online
Under constructionAccounts and the game download open soon.Join the Discord for news

Straight from the game's own files

Guide

SkillLearn levelDamageCostRange
Create Holy Water

One thing vampires do afraid of is the holy water, made by faithful priests. The dead bodies of vampires will wither when touched by the holy water. By using 'Create Holy Water' spell, a cleric can change a water potion into a holy water potion. You can throw holy water potion to harm a vampire, and you must have one to cast blessing spells.

55 to 202
Light Ball

You can fire a ball of light to damage an opponent. Long range attack is also possible.

89 to 2934 to 6
Light

Clerics can summon holy light to drive out darkness. When you cast the spell, place around your character will be brightened and your vision will be extended. As the skill grows, range of the light will be expanded.

1013 to 134
Detect Hidden

If you see though eyes of holy spirit, nobody can hide from you. If you use this magic, you can see vampires hiding underground. However, it is only viewable to your eyes and other people are not able to see. So, Enchant can tell the location by chat or some actions or use purify magic to make vampires come out from the ground.

156
Aura Ball

With a pray of true faith, a priest can bring up powerful auras. The aura will greatly damage any evil existances. The power of an aura depends on how deep the faith of a priest is. The spell aura ball will will crystalize the aura as a ball shape which can be thrown to a vampire. Damages will be increased as the skill grows.

2010 to 20104 to 6
Bless

Clerics can bless themselves or others, to enhance their abilities and to support their battle. This magic will increase ability points of a target for a certain period. Duration and ability boost will get longer and better as the skill advances.

253 to 8183
Continual Light

Vampires are able to summon evil fog of darkness. The fog paralyze visions and hearings of all personal in the area. With Continual Light, a slayer can summon holy lights that will cast out the darkness summoned by vampires.

301 to 1205
Flare

Basically vampires are afraid of fire and light. Especially, eyes of vampires will go blind when they face a bright light. Clerics can summon a bright light to repel vampires away for some moments. By using the spell, you can blind vampires for short moment.

351 to 1245
Mercy Ground

With this skill, you can defend the vampire that starts moving by connecting himself with the ground, and some magic performed by ousters. This magic can block the connection between the evil beings and the ground by using the holy power. The more intelligence the minister has, the more efficient magic he can cast.

40142 to 4
Purify

There are almost no ways to take a hidden vampire in the ground. By using this spell, one can purify the ground itself. The hidden vampire can't bear the purified soils and will appear on the ground. The range of purification grows as the skill advances,

403 to 8253
Aura Ring

Clerics are able to form their aura as a shape of a ring. The ring can hold a vampire, and a vampire won't be able to move while it is holded. When the Aura ring disappears, it will inflict severe damage to the vampire.

4520 to 30227
Striking

Clerics who actually fight combats can bless weapons of his party. When blessed, physical weapons like blades, swords, maces or crosses will have increases damage for a given time. This spell can bless clerics’ own weapon or other slayer’s weapon. Additional damage and duration of the spell will grow as the skill advances.

503 to 8253
Meditation

Clerics do meditation to keep their mind clean. Each day, they meditate and whisper name of the god while they are trying to clear their own mind by reflection. Clerics are able to regain their mental ability by this meditation. They would never forget to meditate with the cross that is given by the God.

551
Detect Invisibility

This spell finds invisible vampires through eyes of holy spirits. When you use the spell, you can see every vampire who is hidden with invisible spell. But other slayers can't see those vampires. You must tell them where vampires are. Then others can attack vampires with area attack. Or, you can use 'visible' spell to make the vampires appear.

60301
Requital

When this magic is used, a certain portion of the damage the magic performer received is reflected to the enemy in requital for the appeal to the God for protection. The stronger attack the enemy gives to the performer, the same amount of stronger attack is reflected back to the enemy and therefore, the enemy is at a loss to make any attack. The more intelligence the minister has, the more effectively he can reflect the attack.

6130
Aura Shield

This skill stops enemy's physical attack by using divine aura. If a vampire attacks a cleric while this spell is active, part of damage will go back to the attacker. A cleric can cast this magic only to himself. The magic itself is only for high priests who have proved their divine powers.

65361
Visible

By using holy light of clerics, this spell can slowly dissolve invisibility of hidden vampires. This skill uses spiritual ability of clerics. At first the skill will find invisible vampires in some small area. They can see more area as the skill grows.

70306
Aura Storm

Clerics who have researched evil creatures including vampires found out that the auras of divine faith can inflict critical damage to evil creatures. This divine light causes critical damage to vampires.

75326
Sanctuary

A priest who has trained all his life, can make a sanctuary by spending all of his mental power. No one can intrude or leave the sanctuary for a given period.

8538
Holy Armor

When this magic is used, an invisible armor that can compete with a physical defense material such as a suit of armor is created. The physical strength of the magic performer is consumed when this invisible armor is created. However, a defensive power increases for a certain period of time as this holy protecton is created. The more intelligence the minister has, the stronger armor he can create.

90383
Reflection

Some research results are indicating that those who have weak will and faith would get caught by curses easily. But a high priest can protect himself and others from curses by surprisingly strong power of blessing. Furthermore, he can reflect the curse back to the vampire by the power of holy spirits.

9042
Rebuke

Emitting strong mental power around to confuse and terrify enemies. All enemies around the skill user fall asleep, and take some damages at the moment.

9550
Spirit Guard

Clerics of high mental ability are able to materialize their souls. This skill is only recorded as a legend in ancient texts. When one learns this skill, one can materialize some part of one’s soul to form a sphere of protection.

10060